Only way to learn figures is to look at them and draw them. I’ve taken figure drawing and anatomy for artist classes in addition to drawing a lot. Take them if you can! And I fuck up legs more than anything because I don’t draw them enough. Easy springboard though is searching for Andrew Loomis books.
Same with hands, though there are some fairly easy to describe formulas for hands so I drew up a couple rq
First of all, for probably 90% of the hand poses you’re gonna draw, think fingers like the petals on a pinwheel. They all curve the same degree, in relation to the previous.
I put my textbooks in my book bag last night because my desk felt “dirty” to me and I forgot to take them out in the morning and now I have to carry around all these fucking text books all day
fuck you ocd
going into the murica tag was a mistake
gun nuts are fucking insane, christ
they’re like, the strawmen furries of the real world. except that when you criticize them it’s less “BAWW FURSECTION!!” and more MUH FREEDOMS
whys it that high-fantasy movies are always cast with english-accented dudes
I guess that they’re trying to convey a feeling of “ye olde english,” but the “american” accent is actually closer to the “original” english accent so shouldn’t all these elves and stuff speak MURRICAN??
life will not be worth living until we get to see a barbecue-eating, texas-drawl talking dragon, damn it
1998 Gaming Magazine
Hindsight is hilarious.
playstation: how long does it have?
into eternity and forever
Project X: is it for real?
Dreamcast: can it be stopped?
in its tracks
nintendo 64: can it survive
it could survive the seventy-fifth annual hunger games armed with nothing but a mildly rotten cantaloupe and a set of assembly instructions for an ikea desk
My contributions to the GB jam entry Octane Witch, an isomectric hack ‘n’ slash in glorious 160X144 resolution.
So, this was the first time I’ve ever worked on a game where I wasn’t in charge of the art direction and creating all the assets and you know what? Thank god for that there are far better people for the job than I.
LetoDev - Art Direction, Programming, Tiles
CleftKnightDev - Animations
Ghor, Nick - Programming
01010111 - Music
and I, the cutscene guy.
I’m glad the deadline was postponed otherwise the scenes would’ve looked as bad as the first two when I was desperately trying to crank out all 6 in one go.